Design missions and replayable game spaces through layouts, mechanics, and pacing at Velan Studios. Choose hybrid or onsite work in Troy or Toronto.
Velan Studios is expanding its design team for multiple forthcoming titles. This Level Designer will shape and implement compelling level and mission content with Game Directors and Lead Designers. Responsibilities span greybox layouts, gameplay prototypes, encounter design, and polished content.
Key Responsibilities
Develop varied game levels from initial concepts to releaseDetermine gameplay spaces, high-level pacing, and key momentsDesign replayable levels and missions across environmentsDefine mechanics that fit different biomesWork with artists and programmers on game spacesRequirements: Three or more years designing game contentShipped level design experience on at least one titleUnderstanding of level pacing and encounter designVisual storytelling ability and solid design judgmentBasic scripting in a major game engineUse mission design, encounter pacing, greyboxing, and mechanics development to create distinctive levels for Velan Studios. #J-18808-Ljbffr