06 Nov
|
Ubisoft
|
Montreal
Create real-time environmental effects for Assassin’s Creed Invictus.
Location: Montréal, Québec, Canada — On-site. Contract: Permanent, full-time; office-based. Role ID: REF31847T.
What you will do
- Develop particle effects and original textures for smoke, fire, water and other elements.
- Integrate and optimise effects in-engine, respond to playtests and resolve technical issues.
What the studio is looking for
- A robust real-time VFX portfolio and understanding of 3D production workflows.
- Knowledge of DCC tools, engines, artistic fundamentals and vector mathematics.
Source and dates
- Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158762040-artiste-d-effets-speciaux-assassin-s-creed-invictus-
- Employer publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided.
- Availability and details verified: November 3, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Ubisoft — VFX Artist, Assassin’s Creed Invictus — Montréal, Québec, Canada (Montreal)
🏢 Ubisoft
📍 Montreal