Build animated film environments in Montréal through UV development, material creation, and shading network design. Full time work is indicated.
As a Set Surfacing Artist, you will create textures and shading for animated film environments. The work includes developing UVs, materials, and shading networks aligned with the film’s style. You will also address review notes and prepare asset presentations while meeting production deadlines.
Key Responsibilities:
- Create textures and shading for animated film environments
- Develop UVs aligned with the film’s visual style
- Build materials and shading networks for assets
- Address review notes from production feedback
- Prepare asset presentations and meet production deadlines
Requirements:
- Surfacing experience in animation or visual effects
- Knowledge of Autodesk Maya for surfacing workflows
- Knowledge of Substance Painter or Substance Designer
- Knowledge of UV tools and Arnold
- Knowledge of procedural shading
Apply surfacing expertise in Maya, Substance, UV tools, Arnold, and procedural shading for animated environments.
📌 Set Surfacing Artist Montréal (Montreal)
🏢 Mikros Animation
📍 Montreal
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