Senior Design Artist (Winnipeg)

Senior Design Artist (Winnipeg)

06 Nov
|
UBISOFT ENTERTAINMENT
|
Winnipeg

06 Nov

UBISOFT ENTERTAINMENT

Winnipeg

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknownJOB DESCRIPTION As a Senior UI Artist on For Honor at Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.
As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.
What you’ll do Design and produce interfaces and visual assets for menus, the heads-up display, systems, and game featuresTurn design intentions and player needs into clear, intuitive, and cohesive visual solutionsCreate mockups, wireframes, prototypes and, when needed, animatics to explore and validate solutionsApply typography, colour, composition, visual hierarchy, and motion design to communicate information effectivelyCollaborate with the user experience team to improve player journeys, interactions, navigation, and information organizationModernize existing interfaces by simplifying player flows, reducing friction,



and improving clarity and consistencyEvolve the design system, reusable components, and interface guidelinesPrepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artistsBalance visual quality, user experience, and technical constraints while accounting for accessibility, localization, platforms, and resolutionsImprove interfaces based on feedback, playtests, and user research, then help debug issues and share team practicesQUALIFICATIONS What you bring to the team Experience in creating interfaces or working in graphic design, ideally in video gamesStrong understanding of composition, typography, colour, and visual hierarchy skills using tools such as Photoshop and IllustratorProficiency with design, prototyping, and animation tools such as Figma and After EffectsAbility to apply user experience principles, usability, information architecture, and user-centred design practicesUnderstanding of player journeys, interactions, and needs beyond the visual aspects of interfacesExperience integrating interfaces into a game engine and understand the constraints of working with technical teamsAbility to account for accessibility, localization, and adaptability while evolving systems in a constantly changing gameAbility to communicate your ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an assetI am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome We know that by bringing together different perspectives and experiences, we create a more inclusive setting for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day. #J-18808-Ljbffr

📌 Senior Design Artist (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg

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