06 Nov
|
Electronic Arts
|
Winnipeg
06 Nov
Electronic Arts
Winnipeg
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Technical Interface Designer
- EA SPORTSTM FC
Vancouver, CanadaBuilding on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC
- a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginningWith more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the clubThe Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Your ResponsibilitiesImplement screens and components from mockups provided by the design teamCreate UI animations and effects using proprietary game engineDrive conversion of legacy UI into modern systemsMaintain best practices in code and art developmentApply proper optimization techniques in code and art assetsQuickly identify and debug art and animation related issuesMotion demo prototyping ensuring implementation feasibilityCreation for game front end and HUD and integration in gameCollaborate with engineering and art to understand needs and technical constraintsDocument tools and workflows on the internal WikiHigh fidelity rapid prototyping for UX evaluationLearn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline;
XML-based layout markuplanguage)Your QualificationsTechnical skills, and ability to quickly learn new proprietary production tools and workflowAdept or be able to quickly learn various Object Oriented programming languages and scripts (e.
G. Javascript, C#)Familiar with scripting languages like PythonProficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or UnityVisual animation and programmingUnderstanding of node-based visual scripting systemsOther Preferred Skills/QualificationsUnderstanding of user experience principlesUnderstanding of revision version control software. Knowledge of Perforce is idealDegree in a relevant visual art or technical subject highly desired (e.
G. BSc Computer Science or Game Programming, Game Art and Design Diploma)Knowledge of animating and scripting with Adobe FlashAt EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so.
Pay Transparency
- North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and advantages.
Pay offered will be determined based on a number of relevant business and candidate factors (e.
G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.
G. Vancouver vs. Victoria) *$104,500
- $142,800 CADPay is just one part of the overall compensation at EA.
For Canada,
we offer
a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentar
📌 Technical Interface Designer Ii (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg