06 Nov
|
Electronic Arts
|
Winnipeg
06 Nov
Electronic Arts
Winnipeg
Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role.
As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities.
Key Responsibilities
Own animation architecture, technical roadmap, and engineering prioritiesDesign and optimize runtime character animation systems in C++Lead, mentor, and staff a small engineering teamCollaborate with animators, riggers,
and technical artistsExpand capabilities while maintaining existing animation systemsRequirements: Deep C++ expertise developing real-time character animation systemsUnderstanding of playback, blending, layering, procedural animation, and IKExperience with complex performance-sensitive game-engine codebasesTechnical leadership, architectural judgment, and mentoring abilityStrong debugging, optimization, and cross-disciplinary collaboration skillsShape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn. #J-18808-Ljbffr
📌 Lead C++ Animation Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg