Unreal Engine environment art meets hard-surface modeling in this Canada-based, remote-first 3D Artist contract. Create production-ready assets for a third-person sci-fi action game.
As a 3D Environment Artist, you will shape cohesive game environments through modeling, UV mapping, baking, and PBR texturing. You will create modular assets, props, and environmental set pieces while meeting artistic and technical standards. Collaboration spans art direction, design, animation, and technical art.
Key Responsibilities
Execute visual direction within an Unreal Engine production pipelineCreate hard-surface props and environmental set piecesProduce optimized models and materials for real-time renderingApply modeling, UV, baking,
and PBR texturing workflowsTranslate concepts into polished, production-ready game assetsRequirements:
Four or more years of qualified industry experienceHigh-quality 3D environment art experience for video gamesExperience creating modular assets within a game engineProficiency with Substance Painter or Substance DesignerAbility to manage responsibilities independently and respond to feedbackApply your Unreal Engine, hard-surface, and PBR expertise to build optimized environments for a distinctive sci-fi game.
#J-18808-Ljbffr
📌 Senior 3d Environment Artist Unreal (Winnipeg)
🏢 Jobgether
📍 Winnipeg
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.