06 Nov
|
EA SPORTS
|
Winnipeg
06 Nov
EA SPORTS
Winnipeg
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets.
As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail. The work also includes developing realistic PBR materials while considering rigging and deformation.
Key Responsibilities
Model characters from scans, photographs, and concept referencesSculpt and texture realistic character assetsCreate clothing, hair, and accessoriesBuild game-ready topology, UVs, and baked detailDevelop PBR materials for rigging and deformationRequirements:
At least three years of character-creation production experienceSkills with Maya, ZBrush, and PhotoshopExperience with content-driven game enginesPortfolio showing photorealistic anatomy, likeness, hair, and clothingPortfolio demonstrating UVs and texture mapsApply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
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📌 Character Artist Ea Sports Fc (Winnipeg)
🏢 EA SPORTS
📍 Winnipeg