06 Nov
|
Electronic Arts
|
Winnipeg
06 Nov
Electronic Arts
Winnipeg
Role ID216309Worker TypeTemporary EmployeeStudio/DepartmentWork ModelHybridDescription & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC
- a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning With more opportunities than ever to innovate and create recent, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the clubFC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journeyResponsibilities
Create quality audio for our video games,
with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceParticipates in project problem solving with audio teamManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelinesParticipate in team collaboration but also work independentlyCollaboratein prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications
7-10 years' studio engineering/recording/VO experience (or equivalent)5+ years game audio experienceTechnical game audio implementation experience requiredProficiency in at least one audio middleware software (Wwise, Fmod)Experience with third-party game engines (Unity, Unreal, etc.)Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)Knowledge of code or scripting language (C#, C++, SQL, Python, Lua,
etc.)Knowledge of the sport and game (FC27)Database experience (MS Access, Excel, Google Sheets) working with large data setsSolid experience using game audio development tools, technology, and pipelinesProficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAWSolid knowledge of PC and console audio hardwareExceptional sound design skillsWorks well as part of a team but also autonomouslyExperience with tracking documentationAble to methodically manage & track large amounts of dataBonus Skills
Experience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesExperience with remote VO recording sessionsPay Transparency
- North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.
G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
In Canada,
we offer
a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and
📌 Audio Artist Iii (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg