Sr. Systems Designer (Winnipeg)

Sr. Systems Designer (Winnipeg)

06 Nov
|
Respawn Entertainment
|
Winnipeg

06 Nov

Respawn Entertainment

Winnipeg

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Systems Designer – Progression & Player Systems
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Why This Role Matters
Respawn is looking for a Senior Systems Designer to help create and evolve the progression and player systems that shape how players engage with Apex Legends over the long term.
In this highly impactful design role, you will work on systems such as account progression, rewards, mastery, collections, player career, challenges, and other engagement features. You will help define how these systems connect, how they motivate different types of players, and how they create meaningful goals across the Apex experience.
You will collaborate closely with Design, Product Management, UX, Engineering, Analytics, Art,



and Production to take features from early concept through implementation, iteration, and live operation.
Responsibilities
Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using transparent system goals, rules, progression curves, reward structures, and player-facing experiencesPrototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learningsActively contribute to estimation, scoping and feasibility assessments of designsPartner with UX, Engineering and Technical Design to ensure complex systems are understandable, discoverable, easy to navigate, and scalableClearly communicate design intent, tradeoffs, and recommendations to partners and design leadershipIdentify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trendsContribute to strong systems-design practices across the teamQualifications
5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systemsExperience working on live-service, multiplayer, or free-to-play gamesStrong implementation skills including text scripting and ability to create prototypes using in-house tools and platformExperience taking features from concept through implementation and live iterationAbility to break complex systems into clear rules, models, player flows,



and requirementsStrong analytical skills and comfort using data to inform design decisionsExperience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplinesStrong verbal communication and written documentation skills with the ability to present design rationale clearly to both development teams and design leadershipAbility to balance player needs, design quality, production constraints, and business considerationsNice to Have
Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.
Experience with live-service economies, currencies, faucets, sinks, or reward valuation.
Experience designing onboarding or returning-player experiences.
Competitive multiplayer and/or FPS experienceExperience using telemetry, experimentation, or player segmentation to evaluate design performance.
Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.
Pay Transparency
- North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.
G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Compensation And Benefits
Pay is just one part of the overall compensation at EA.
In the US,

we offer
a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off t

📌 Sr. Systems Designer (Winnipeg)
🏢 Respawn Entertainment
📍 Winnipeg

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