06 Nov
|
Electronic Arts
|
Winnipeg
06 Nov
Electronic Arts
Winnipeg
British Columbia Canada Orlando Florida United States of America Austin Texas United States of America
Role ID
216574
Worker Type
Regular Employee
Studio/Department
CT - IT
Work Model
Hybrid
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Game Developer Experiences (GDX) organization, part of EA’s Central Technology group, powers the foundational platforms, tools, and infrastructure that enables engineers, artists, designers, and creators acrossover20 global studios to build world-class games. Game development operates at an extraordinary technical scale—requiring massive binary and 3D asset pipelines, multi-terabyte monolithic repositories, high-throughput global edge caching and sync architectures, distributed build and test farms, and seamless multi-engine workflows.
Our mission is to simplify game creation at scale, eliminate workflow friction, and empower developers to spend their time innovating for players rather than waiting on tools and infrastructure
As a Senior Director of Product Management in the Game Developer Experiences (GDX) team,
you will lead a team of product managers and partner with engineering leaders across a product portfolio focused on accelerating how Electronic Arts builds games. You will report into the VP of Game Developer Experiences and will solve production bottlenecks and deliver capabilities that improve developer velocity, platform reliability, and AI-enabled workflows for over 20 global game studios.
Responsibilities Collaborate with the Head of Engineering and studio technical leaders to define and deliver a long-term product vision and integrated roadmap across GDX.
Lead product prioritization decisions that balance immediate studio pain points (reliability, latency, stability) with long-term technical bets (cloud-native development environments and AI workflow automation).
Align leadership across Central Technology and Game Studios, advising VP- and C-level executives on portfolio trade-offs, technical dependencies, and multi-year R&D; plans.
Direct the cross-company product strategy for AI-assisted game development, including coding assistants, AI-augmented content creation workflows, and evaluations of latest technologies.
Work with Studio Leaders, Legal, Security, and external technology providers to scale AI tools across thousands of creators while establishing governance, IP safeguards, and cost-effective model infrastructure.
Evaluate cloud and on-premises infrastructure costs with Engineering and Finance teams to optimize Total Cost of Ownership (TCO).
Lead a team of senior, lead, and director-level product managers, with occasional travel required.
Required Qualifications 12+ years of experience in product management, technology strategy, or platform engineering, including managing product leaders across multi-product portfolios.
5+ years of experience leading globally distributed product management teams across a portfolio including career management and establishing best practices.
Knowledge of software development lifecycles, distributed systems, hybrid infrastructure, and high-throughput build and deployment pipelines.
Experience establishing metrics, evaluate platform unit economics and TCO, manage multi-million-dollar investment trade-offs, and guide cost optimization at scale.
Experience aligning VP+ and C-level across matrixed engineering and studio organizations.
Bachelor’s degree in Computer Science, Engineering, Business, or equivalent practical experience.
Bonus: Experience defining product strategy for developer platforms, CI/CD and source control systems, cloud infrastructure, or engineering productivity tools.
Bonus: Hands-on experience scaling Generative AI or ML-assisted developer productivity tools across large engineering or creative organizations.
Pay Transparency - North America COMPENSATION AND PERKS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined ba
📌 Senior Director, Product Management (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg