06 Nov
|
UBISOFT ENTERTAINMENT
|
Winnipeg
06 Nov
UBISOFT ENTERTAINMENT
Winnipeg
Shape For Honor’s multiplayer combat at Ubisoft Montréal through balancing, systemic design, and gameplay feature development. Analyze systems and refine hero performance. As a Senior Game Designer, you will evolve For Honor’s combat experience through interconnected gameplay systems. You will assess player behaviors and combat data, tune hero abilities and move sets, and support competitive multiplayer features. Collaboration, mentorship, and clear communication are central to this work. Key Responsibilities:
Guide combat balancing initiatives with the design team Analyze multiplayer systems, player behaviors, and combat data Refine hero abilities, move sets, and gameplay properties Prototype, implement,
and iterate on combat adjustments Communicate balancing goals and design decisions across teams Requirements:
Experience designing and balancing combat systems Understanding of competitive games and player motivation Ability to assess performance across interconnected gameplay systems Robust analytical and gameplay problem-solving skills Clear communication and documentation skills Apply combat design, multiplayer analysis, and systemic balancing expertise to For Honor’s evolving player experience at Ubisoft Montréal.
📌 Senior Combat Game Designer For Honor (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg