06 Nov
|
Electronic Arts
|
Vancouver
06 Nov
Electronic Arts
Vancouver
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe.
Lead Animation
Engineer | Apex Legends Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Join us for the chance to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a Lead Animation Engineer to own the technical direction of Apex Legends' animation systems and help expand our capabilities for exciting future experiences. This is a hands‑on leadership role where you'll define animation architecture, establish engineering priorities, and lead a small team of engineers. You'll work closely with animators, riggers, technical artists, and the animation director to develop technology that enables ambitious creative goals.
You'll have the autonomy to shape our proprietary C++ animation systems, modernize existing technology, and build new capabilities while supporting a large, evolving live‑service game. Own the architecture, technical roadmap, and engineering priorities for animation systems and workflows. Design, implement, and optimize runtime character animation systems in C++.
Collaborate with animators, riggers, technical artists, gameplay engineers, and the animation director to translate creative goals into technical solutions.
Expand animation capabilities for future experiences while evolving and maintaining our existing systems. Improve runtime performance, developer tools, content pipelines, and animation workflows.
Deep C++ expertise and substantial hands‑on experience developing real‑time character animation systems. Strong understanding of animation architecture, including playback, blending, layering, procedural animation, IK, and runtime animation control.
Experience designing and evolving complex, performance-sensitive systems in large game‑engine codebases. Proven technical leadership, architectural judgment, and ability to guide and mentor engineers.
Experience with animation content pipelines, Maya, rigging, or skeletal deformation. Familiarity with motion matching, runtime retargeting, animation compression, or physics integration. We value deep technical expertise and strong engineering judgment over experience with every individual animation technique.
If you're excited about owning animation technology and helping shape what's next for Apex Legends, we'd love to hear from you. The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Victoria) $141,400 - $204,400 CAD California (depending on location e.g.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year,
10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs. We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 Lead Animation Engineer (Apex Legends) (Vancouver)
🏢 Electronic Arts
📍 Vancouver