06 Nov
|
Electronic Arts
|
Winnipeg
06 Nov
Electronic Arts
Winnipeg
Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role.
As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities.
Key Responsibilities
Own animation architecture, technical roadmap, and engineering priorities
Design and optimize runtime character animation systems in C++
Lead, mentor, and staff a small engineering team
Collaborate with animators, riggers, and technical artists
Expand capabilities while maintaining existing animation systems
Requirements
Deep C++ expertise developing real-time character animation systems
Understanding of playback, blending, layering, procedural animation, and IK
Experience with complex performance-sensitive game-engine codebases
Technical leadership, architectural judgment, and mentoring ability
Robust debugging, optimization, and cross-disciplinary collaboration skills
Shape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn.
📌 Lead C++ Animation Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg