Lead C++ Animation Engineer (Winnipeg)

Lead C++ Animation Engineer (Winnipeg)

06 Nov
|
Electronic Arts
|
Winnipeg

06 Nov

Electronic Arts

Winnipeg

Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role.

As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities.

Key Responsibilities

Own animation architecture, technical roadmap, and engineering priorities

Design and optimize runtime character animation systems in C++

Lead, mentor, and staff a small engineering team

Collaborate with animators, riggers, and technical artists





Expand capabilities while maintaining existing animation systems

Requirements

Deep C++ expertise developing real-time character animation systems

Understanding of playback, blending, layering, procedural animation, and IK

Experience with complex performance-sensitive game-engine codebases

Technical leadership, architectural judgment, and mentoring ability

Robust debugging, optimization, and cross-disciplinary collaboration skills

Shape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn.

📌 Lead C++ Animation Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: lead c++ animation engineer (winnipeg) / winnipeg

Subscribe to this job alert:

Get the latest job offers by email for: lead c++ animation engineer (winnipeg) / winnipeg