Shape cinematic game lighting at Sledgehammer Games in Toronto through physically based rendering, composition, and visual storytelling. This hybrid role combines studio and remote workdays.
As a Senior Lighting Artist, you will create gameplay and in-game cinematic lighting for Call of Duty development. You will collaborate with Art Directors, Lighting Leads, Environment Art, Character, VFX, and Rendering engineers. The work includes lighting pipelines, sky domes, cloud assets, color grading, and post effects.
Key Responsibilities: Create gameplay and in-game cinematic lighting from Art Director direction
Meet runtime and disk budgeting requirements for lighting assets
Report production problems and communicate them to Leads
Collaborate with Character, VFX, and Workplace Art departments
Develop lighting workflows, best practices, and pipeline improvements
Requirements: More than eight years of gaming industry lighting experience
Excellent working knowledge of Maya and Photoshop or equivalents
In-depth knowledge of physically based lighting and advanced fundamentals
Experience with Unreal, Unity, or proprietary game engines
Experience with PBR, HDR, and ray tracing systems
Bring senior lighting expertise, technical pipeline thinking, and artistic judgment to Sledgehammer Games’ Toronto studio.
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📌 Senior Game Lighting Artist Toronto (Ontario)
🏢 Activision
📍 Ontario
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