Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role.
As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities.
Key Responsibilities: Own animation architecture, technical roadmap, and engineering priorities
Design and optimize runtime character animation systems in C++
Lead, mentor, and staff a small engineering team
Collaborate with animators, riggers, and technical artists
Expand capabilities while maintaining existing animation systems
Requirements: Deep C++ expertise developing real-time character animation systems
Understanding of playback, blending, layering, procedural animation, and IK
Experience with complex performance-sensitive game-engine codebases
Technical leadership, architectural judgment, and mentoring ability
Robust debugging, optimization, and cross-disciplinary collaboration skills
Shape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn.
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📌 Lead C++ Animation Engineer (British Columbia)
🏢 Electronic Arts
📍 British Columbia
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