Shape For Honor’s multiplayer combat at Ubisoft Montréal through balancing, systemic design, and gameplay feature development. Analyze systems and refine hero performance.
As a Senior Game Designer, you will evolve For Honor’s combat experience through interconnected gameplay systems. You will assess player behaviors and combat data, tune hero abilities and move sets, and support competitive multiplayer features. Collaboration, mentorship, and clear communication are central to this work.
Key Responsibilities: Guide combat balancing initiatives with the design team
Analyze multiplayer systems, player behaviors, and combat data
Refine hero abilities, move sets, and gameplay properties
Prototype, implement, and iterate on combat adjustments
Communicate balancing goals and design decisions across teams
Requirements: Experience designing and balancing combat systems
Understanding of competitive games and player motivation
Ability to assess performance across interconnected gameplay systems
Strong analytical and gameplay problem-solving skills
Transparent communication and documentation skills
Apply combat design, multiplayer analysis, and systemic balancing expertise to For Honor’s evolving player experience at Ubisoft Montréal.
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📌 Senior Combat Game Designer For Honor (Quebec City)
🏢 UBISOFT ENTERTAINMENT
📍 Quebec City
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