Shape cinematic game lighting at Sledgehammer Games in Toronto through physically based rendering, composition, and visual storytelling. This hybrid role combines studio and remote workdays. As a Senior Lighting Artist, you will create gameplay and in-game cinematic lighting for Call of Duty development. You will collaborate with Art Directors, Lighting Leads, Workplace Art, Character, VFX, and Rendering engineers. The work includes lighting pipelines, sky domes, cloud assets, color grading, and post effects. Key Responsibilities:
Create gameplay and in-game cinematic lighting from Art Director direction Meet runtime and disk budgeting requirements for lighting assets Report production problems and communicate them to Leads Collaborate with Character, VFX,
and Environment Art departments Develop lighting workflows, best practices, and pipeline improvements Requirements:
More than eight years of gaming industry lighting experience Excellent working knowledge of Maya and Photoshop or equivalents In-depth knowledge of physically based lighting and advanced fundamentals Experience with Unreal, Unity, or proprietary game engines Experience with PBR, HDR, and ray tracing systems Bring senior lighting expertise, technical pipeline thinking, and artistic judgment to Sledgehammer Games’ Toronto studio.
#J-18808-Ljbffr
📌 Senior Game Lighting Artist Toronto (Winnipeg)
🏢 Activision
📍 Winnipeg
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.