First Person Game Animator Montreal

First Person Game Animator Montreal

05 Nov
|
Festybay
|
Montreal

05 Nov

Festybay

Montreal

First-person animation at Bethesda Game Studios demands Maya, 3ds Max, or Blender expertise and accurate hand-keyed movement. Work location options include Rockville, Austin, Dallas, or Montreal.

As an Animator focused on first-person gameplay, you will shape responsive weapons, spells, interactions, and traversal. The position sits within the Art Department and emphasizes body mechanics, weight, timing, and detailed real-time movement. You will refine work through feedback and collaborate across development disciplines.

Key Responsibilities:
Author high-quality hand-keyed first-person animations
Refine animations according to artistic direction
Implement animations in proprietary engine architecture
Collaborate with designers, programmers,



sound designers, and technical artists
Support gameplay prototyping and custom rigging solutions

Requirements:
Training focused on 3D character animation
Robust understanding of body mechanics and weight
Proficiency in Maya, 3ds Max, or Blender
Attention to micro-movements, clipping, and frame pacing
Explicit oral and written communication skills

Apply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.
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📌 First Person Game Animator Montreal
🏢 Festybay
📍 Montreal

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