Lead C++ Animation Engineer (Winnipeg)

Lead C++ Animation Engineer (Winnipeg)

05 Nov
|
Electronic Arts
|
Winnipeg

05 Nov

Electronic Arts

Winnipeg

Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role. As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities. Key Responsibilities:

Own animation architecture, technical roadmap, and engineering priorities Design and optimize runtime character animation systems in C++ Lead, mentor, and staff a small engineering team Collaborate with animators, riggers,



and technical artists Expand capabilities while maintaining existing animation systems Requirements:

Deep C++ expertise developing real-time character animation systems Understanding of playback, blending, layering, procedural animation, and IK Experience with complex performance-sensitive game-engine codebases Technical leadership, architectural judgment, and mentoring ability Solid debugging, optimization, and cross-disciplinary collaboration skills Shape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn.

📌 Lead C++ Animation Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg

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