Character Artist (Levis)

Character Artist (Levis)

03 Nov
|
Piranha Games
|
Levis

03 Nov

Piranha Games

Levis

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job DescriptionAs a Senior Character Artist at Ubisoft Montreal on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You'll play a key role in delivering complex assets that balance visual quality, technical feasibility, and AAA production constraints.You'll collaborate closely with concept artists, riggers, and animators, as well as production partners to evaluate concept feasibility and transform creative visions into optimized, game-ready characters. Through your technical expertise, you'll actively contribute to production discussions and support knowledge sharing across the team.What you'll doCreate and refine high-quality operator customization assets for Rainbow Six SiegeDevelop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology,



and UV unwrappingProduce animated textures and technically advanced visual elements aligned with project quality standardsCollaborate closely with concept artists to evaluate concept feasibility early in productionPropose creative and technical adaptations when production constraints impact implementationEnsure solid topology quality to create animation-ready assets requiring minimal reworkPartner with riggers and animators to support believable and optimized character deformationShare your technical expertise during production discussions related to artistic and technical constraintsSupport mentorship, knowledge sharing, and guidance for other artists when neededAdapt your work based on feedback and evolving production prioritiesQualificationsWhat you bring to the teamExpertise with ZBrush and Substance 3D Painter, as well as other 3D tools such as Maya and 3DS MaxStrong understanding of topology and deformationPrevious experience creating game-ready assets that meet AAA production and performance constraintsUnderstanding of technical and production limitations related to complex character creationEffective communication skills with artistic, technical, and leadership teams (especially concept artists to align creative vision with technical feasibility)What to send our wayYour CV highlighting relevant skills and experiencesAn up-to-date portfolio showcasing your 3D character work, including customization content, topology, and animation-ready assets

📌 Character Artist (Levis)
🏢 Piranha Games
📍 Levis

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