03 Nov
|
EA SPORTS
|
Vancouver
03 Nov
EA SPORTS
Vancouver
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets. As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail. The work also includes developing realistic PBR materials while considering rigging and deformation.
Key Responsibilities
Model characters from scans, photographs, and concept references Sculpt and texture realistic character assets Create clothing, hair, and accessories Build game-ready topology, UVs, and baked detail Develop PBR materials for rigging and deformation
Requirements:
At least three years of character-creation production experience Skills with Maya, ZBrush, and Photoshop Experience with content-driven game engines Portfolio showing photorealistic anatomy, likeness, hair, and clothing Portfolio demonstrating UVs and texture maps Apply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
#J-18808-Ljbffr
📌 Character Artist EA SPORTS FC (Vancouver)
🏢 EA SPORTS
📍 Vancouver