First-person animation at Bethesda Game Studios demands Maya, 3ds Max, or Blender expertise and precise hand-keyed movement. Work location options include Rockville, Austin, Dallas, or Montreal. As an Animator focused on first-person gameplay, you will shape responsive weapons, spells, interactions, and traversal. The position sits within the Art Department and emphasizes body mechanics, weight, timing, and detailed real-time movement. You will refine work through feedback and collaborate across development disciplines.
Key Responsibilities
Author high-quality hand-keyed first-person animations Refine animations according to artistic direction Implement animations in proprietary engine architecture Collaborate with designers, programmers,
sound designers, and technical artists Support gameplay prototyping and custom rigging solutions
Requirements:
Training focused on 3D character animation Robust understanding of body mechanics and weight Proficiency in Maya, 3ds Max, or Blender Attention to micro-movements, clipping, and frame pacing Clear oral and written communication skills Apply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.
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📌 First Person Game Animator (Montreal)
🏢 Festybay
📍 Montreal
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