Build interactive audio systems with C++ for EA SPORTS™ NHL in Vancouver, British Columbia. Collaborate across disciplines on realistic sports gaming experiences.
As an Audio Software Engineer, you will develop production-level audio technology for a large, multiplatform game codebase. Your work spans runtime systems, authoring tools, content pipelines, and Frostbite audio workflows. You will partner with Audio Artists, Designers, and Engineers while applying object-oriented design, debugging, and runtime optimization.
Key Responsibilities:
- Partner with Audio Artists, Designers, and Engineers
- Architect scalable runtime audio systems and authoring tools
- Implement content pipelines for audio development
- Profile, debug, and optimize systems across platforms
- Extend Frostbite audio tools and workflows
Requirements:
- Three-plus years of software or game development experience
- Robust C++ proficiency and object-oriented design foundations
- Production software or game engine debugging experience
- Audio technology or real-time audio systems background
- Understanding of memory management and multithreading
Apply C++, audio technology, and optimization skills to advance interactive sports audio for EA SPORTS™ NHL.
📌 Audio Software Engineer C++ (British Columbia)
🏢 EA SPORTS
📍 British Columbia
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