Design responsive shooter mechanics, traversal, and camera controls for Velan Studios’ forthcoming third-person concept in Troy or Toronto. As an experienced Combat Designer, you will guide critical pre-production decisions and carry compelling combat implementation through development. The work emphasizes player traversal, intuitive controls, scripting, and collaboration across disciplines. Key Responsibilities:
Develop compelling combat designs for playable characters Create traversal sets supporting player movement Shape enemy, ally, and boss combat behaviors Partner with VFX artists and animators Work with engineering to implement key systems Requirements:
Five or more years designing games Shipped combat design experience in action or shooters Experience leading a small development subteam General scripting proficiency Robust cross-disciplinary communication abilities Apply shooter combat, traversal, camera-control, and scripting expertise to an ambitious Velan Studios game concept.