Photorealistic Game Character Artist (Canada)

Photorealistic Game Character Artist (Canada)

02 Nov
|
Electronic Arts
|
Canada

02 Nov

Electronic Arts

Canada

Shape photorealistic game characters for EA SPORTS through high-fidelity modeling, digital sculpting, and realistic material creation in a hybrid setting.

This Character Artist position focuses on translating scan data, photography, reference, and concept art into three-dimensional assets. You will create likenesses, anatomy, skin, hair, garments, headgear, and accessories for contemporary sports games. The work continues through game-engine integration, iteration, polish, and final quality.

Key Responsibilities:

- Translate limited references into accurate three-dimensional characters
- Create realistic skin, hair, fabric, and hard-surface materials
- Develop high-resolution sculpts and game-resolution assets
- Produce textures using scans, photography,



and traditional references
- Optimize topology and UV layouts for performance and quality

Requirements:

- Two or more years of professional character creation experience
- Knowledge of human anatomy, proportion, form, and likeness
- Experience with high-poly to game-resolution workflows
- Understanding of PBR texturing and material workflows
- Experience with Frostbite, Unreal Engine, or Unity

Bring strong anatomy, likeness, sculpting, and material expertise to photorealistic EA SPORTS character production.

📌 Photorealistic Game Character Artist (Canada)
🏢 Electronic Arts
📍 Canada

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