02 Nov
|
Electronic Arts
|
Canada
02 Nov
Electronic Arts
Canada
Shape photorealistic game characters for EA SPORTS through high-fidelity modeling, digital sculpting, and realistic material creation in a hybrid setting.
This Character Artist position focuses on translating scan data, photography, reference, and concept art into three-dimensional assets. You will create likenesses, anatomy, skin, hair, garments, headgear, and accessories for contemporary sports games. The work continues through game-engine integration, iteration, polish, and final quality.
Key Responsibilities:
- Translate limited references into accurate three-dimensional characters
- Create realistic skin, hair, fabric, and hard-surface materials
- Develop high-resolution sculpts and game-resolution assets
- Produce textures using scans, photography,
and traditional references
- Optimize topology and UV layouts for performance and quality
Requirements:
- Two or more years of professional character creation experience
- Knowledge of human anatomy, proportion, form, and likeness
- Experience with high-poly to game-resolution workflows
- Understanding of PBR texturing and material workflows
- Experience with Frostbite, Unreal Engine, or Unity
Bring strong anatomy, likeness, sculpting, and material expertise to photorealistic EA SPORTS character production.
📌 Photorealistic Game Character Artist (Canada)
🏢 Electronic Arts
📍 Canada