02 Nov
|
EA SPORTS
|
Vancouver
02 Nov
EA SPORTS
Vancouver
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets.
As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail. The work also includes developing realistic PBR materials while considering rigging and deformation.
Key Responsibilities:
- Model characters from scans, photographs, and concept references
- Sculpt and texture realistic character assets
- Create clothing, hair, and accessories
- Build game-ready topology, UVs, and baked detail
- Develop PBR materials for rigging and deformation
Requirements:
- At least three years of character-creation production experience
- Skills with Maya, ZBrush, and Photoshop
- Experience with content-driven game engines
- Portfolio showing photorealistic anatomy, likeness, hair, and clothing
- Portfolio demonstrating UVs and texture maps
Apply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
📌 Character Artist EA SPORTS FC (Vancouver)
🏢 EA SPORTS
📍 Vancouver