Senior Technical Animator (Remote) (Montreal)

Senior Technical Animator (Remote) (Montreal)

02 Nov
|
Cloud Chamber
|
Montreal

02 Nov

Cloud Chamber

Montreal

Unreal Engine 5 animation systems define this Senior Technical Animator role at Cloud Chamber, supporting remote development of BioShock gameplay.

You will build runtime character performance and scalable animation workflows with game developers. The work centers on Animation Blueprints, Motion Matching, procedural systems, and optimization. You will also help refine pipelines and mentor team members.

Key Responsibilities:

Implement animation assets and systems inside Unreal Engine 5

Author and optimize Animation Blueprints and procedural runtime systems

Tune Motion Matching and advanced locomotion for responsive movement

Optimize runtime systems, editor frameworks, and memory efficiency

Diagnose animation issues across Maya and the game engine

Requirements:

Five-plus years of qualified technical animation experience

At least one shipped AAA video game title

Practical knowledge of UE5 animation toolsets

Understanding of Motion Matching, Cloth, IK, and Retargeting

Knowledge of anatomy, kinesiology, and traditional animation principles

Apply technical animation expertise across Unreal Engine 5, Motion Matching, and runtime systems for BioShock development.

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📌 Senior Technical Animator (Remote) (Montreal)
🏢 Cloud Chamber
📍 Montreal

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