Unreal Engine 5 animation systems define this Senior Technical Animator role at Cloud Chamber, supporting remote development of BioShock gameplay.
You will build runtime character performance and scalable animation workflows with game developers. The work centers on Animation Blueprints, Motion Matching, procedural systems, and optimization. You will also help refine pipelines and mentor team members.
Key Responsibilities:
Implement animation assets and systems inside Unreal Engine 5
Author and optimize Animation Blueprints and procedural runtime systems
Tune Motion Matching and advanced locomotion for responsive movement
Optimize runtime systems, editor frameworks, and memory efficiency
Diagnose animation issues across Maya and the game engine
Requirements:
Five-plus years of qualified technical animation experience
At least one shipped AAA video game title
Practical knowledge of UE5 animation toolsets
Understanding of Motion Matching, Cloth, IK, and Retargeting
Knowledge of anatomy, kinesiology, and traditional animation principles
Apply technical animation expertise across Unreal Engine 5, Motion Matching, and runtime systems for BioShock development.