02 Nov
|
Activision
|
Toronto
02 Nov
Activision
Toronto
Create cinematic game lighting for Call of Duty at Sledgehammer Games in Toronto, using physically based lighting and advanced composition. This is a hybrid, non-remote position.
As a Senior Lighting Artist, you will shape mood, visual storytelling, and gameplay across first-person shooter experiences. You will collaborate with Art Directors, Lighting Leads, Setting Art, Character, VFX, and Rendering engineers. The role includes lighting gameplay and in-game cinematics, developing workflows, and mentoring artists.
Key Responsibilities:
- Create gameplay and cinematic lighting from Art Director direction
- Meet runtime and disk budgeting requirements for lighting assets
- Develop lighting workflows, best practices, and pipelines
- Collaborate with Character, VFX,
Environment Art, and Rendering
- Mentor Lighting artists and communicate production problems
Requirements:
- More than eight years in gaming lighting roles
- Excellent Maya and Photoshop or equivalent knowledge
- In-depth physically based lighting and advanced fundamentals
- Experience with Unreal, Unity, or proprietary engines
- Experience with PBR, HDR, and ray tracing systems
Bring senior lighting expertise, composition, color grading, and engine experience to Sledgehammer Games’ Toronto studio.
📌 Senior Game Lighting Artist Toronto
🏢 Activision
📍 Toronto