Unreal Engine 5 animation systems define this Senior Technical Animator role at Cloud Chamber in Montréal, Canada, supporting BioShock development.
You will build scalable technical solutions and workflows for immersive gameplay. The position focuses on Animation Blueprints, Motion Matching, procedural animation, and runtime performance. Collaboration spans animation, engineering, design, art, and audio teams.
Key Responsibilities:
- Implement animation assets and systems inside Unreal Engine 5
- Author, maintain, and optimize complex Animation Blueprints
- Tune Motion Matching and advanced locomotion systems
- Optimize runtime performance and memory efficiency
- Diagnose issues across Maya and the game engine
Requirements:
- Five or more years of professional technical animation experience
- At least one shipped AAA video game title
- Deep knowledge of UE5 animation toolsets
- Understanding of procedural runtime animation technologies
- Qualified French and English proficiency for Quebec candidates
Apply technical animation, UE5 systems expertise, and collaborative problem-solving to advance Cloud Chamber’s BioShock gameplay.