Shape Rainbow Six Siege progression through reward tuning and quantitative analysis. Work with design, monetization, and analytics teams on live-service systems.
As an Economy Designer, you will operate Battle Pass rewards and progression alongside the Senior Economy Designer. You will tune XP, clearance levels, reputation rewards, event rewards, and post-match rewards. Your work supports onboarding, seasonal engagement, player motivation, retention, and broader game business goals.
Key Responsibilities:
- Operate Battle Pass rewards and progression
- Tune progression and reward systems toward defined targets
- Partner on onboarding rewards and seasonal engagement
- Benchmark comparable live-service progression systems
- Document designs and balancing changes
Requirements:
- Two to five years of game design experience
- Exposure to live-service or GaaS titles
- Solid analytical, mathematical, and quantitative skills
- Ability to model, tune, and simulate systems
- Knowledge of Excel, VBA, Tableau, or simulation tools
Apply game design, player motivation, and quantitative modeling skills to Rainbow Six Siege progression and rewards.