First Person Game Animator (Quebec City)

First Person Game Animator (Quebec City)

02 Nov
|
Festybay
|
Quebec City

02 Nov

Festybay

Quebec City

First-person animation at Bethesda Game Studios demands Maya, 3ds Max, or Blender expertise and accurate hand-keyed movement. Work location options include Rockville, Austin, Dallas, or Montreal.
As an Animator focused on first-person gameplay, you will shape responsive weapons, spells, interactions, and traversal. The position sits within the Art Department and emphasizes body mechanics, weight, timing, and detailed real-time movement. You will refine work through feedback and collaborate across development disciplines.
Key Responsibilities: Author high-quality hand-keyed first-person animations
Refine animations according to artistic direction
Implement animations in proprietary engine architecture
Collaborate with designers, programmers,



sound designers, and technical artists
Support gameplay prototyping and custom rigging solutions
Requirements: Training focused on 3D character animation
Strong understanding of body mechanics and weight
Proficiency in Maya, 3ds Max, or Blender
Attention to micro-movements, clipping, and frame pacing
Clear oral and written communication skills
Apply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.

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📌 First Person Game Animator (Quebec City)
🏢 Festybay
📍 Quebec City

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