02 Nov
|
EA SPORTS
|
British Columbia
02 Nov
EA SPORTS
British Columbia
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets.
As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail. The work also includes developing realistic PBR materials while considering rigging and deformation.
Key Responsibilities: Model characters from scans, photographs, and concept references
Sculpt and texture realistic character assets
Create clothing, hair, and accessories
Build game-ready topology, UVs, and baked detail
Develop PBR materials for rigging and deformation
Requirements: At least three years of character-creation production experience
Skills with Maya, ZBrush, and Photoshop
Experience with content-driven game engines
Portfolio showing photorealistic anatomy, likeness, hair, and clothing
Portfolio demonstrating UVs and texture maps
Apply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
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📌 Character Artist EA SPORTS FC (British Columbia)
🏢 EA SPORTS
📍 British Columbia