02 Nov
|
Sledgehammer Games
|
Ontario
02 Nov
Sledgehammer Games
Ontario
Senior Game Lighting Artist in Toronto, creating gameplay and cinematic lighting with Maya, Photoshop, and physically based techniques. This is a hybrid studio role.
At Sledgehammer Games, you will shape mood, visual storytelling, and player emotion for first-person-shooter experiences. You will collaborate with Lighting Leads, Art Directors, Setting Art, Character, VFX, and Rendering engineers. The work supports Call of Duty development and an optimal lighting pipeline.
Key Responsibilities: Create gameplay and in-game cinematic lighting
Meet runtime and disk budgeting requirements
Report production problems to Lighting Leads
Collaborate with Character, VFX, and Environment Art
Mentor Lighting Artists and develop team best practices
Requirements: Eight-plus years of gaming lighting experience
Excellent Maya and Photoshop knowledge
In-depth physically based lighting knowledge
Experience with Unreal, Unity, or proprietary engines
Experience with PBR, HDR, and ray tracing systems
Bring advanced lighting fundamentals, color theory, and leadership experience to Sledgehammer Games' Toronto lighting team.
#J-18808-Ljbffr
📌 Senior Game Lighting Artist Toronto (Ontario)
🏢 Sledgehammer Games
📍 Ontario