Design responsive shooter mechanics, traversal, and camera controls for Velan Studios’ forthcoming third-person concept in Troy or Toronto.
As an experienced Combat Designer, you will guide critical pre-production decisions and carry compelling combat implementation through development. The work emphasizes player traversal, intuitive controls, scripting, and collaboration across disciplines.
Key Responsibilities: Develop compelling combat designs for playable characters
Create traversal sets supporting player movement
Shape enemy, ally, and boss combat behaviors
Partner with VFX artists and animators
Work with engineering to implement key systems
Requirements: Five or more years designing games
Shipped combat design experience in action or shooters
Experience leading a small development subteam
General scripting proficiency
Robust cross-disciplinary communication abilities
Apply shooter combat, traversal, camera-control, and scripting expertise to an ambitious Velan Studios game concept.