02 Nov
|
EA SPORTS
|
British Columbia
02 Nov
EA SPORTS
British Columbia
Create photorealistic UFC characters and customization assets as a hybrid EA SPORTS Character Artist in Vancouver, British Columbia. Use Maya, ZBrush, and Substance Painter daily.
This temporary Character Artist position focuses on creating realistic digital fighters and customization assets for EA SPORTS UFC. You will build likenesses, bodies, hair, garments, and accessories from scans and references. The work combines anatomy, sculpting, topology, UVs, baked detail, PBR materials, and game-engine integration.
Key Responsibilities: Build character likenesses, bodies, hair, garments, and accessories
Use scans and references to create realistic character assets
Develop topology, UVs, baked detail, and PBR materials
Integrate and polish assets with animation and rigging teams
Collaborate with technical-art teams on asset integration
Requirements: At least one year of qualified character-creation experience
Experience in games or a related professional field
Strong anatomy, sculpting, and material skills
Proficiency using Maya, ZBrush, Photoshop, and Substance Painter
Game-engine experience and a realistic character portfolio
Bring realistic character creation, PBR materials, and game-engine experience to EA SPORTS UFC in Vancouver.
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📌 EA SPORTS UFC Character Artist (British Columbia)
🏢 EA SPORTS
📍 British Columbia