Design missions and replayable game spaces through layouts, mechanics, and pacing at Velan Studios. Choose hybrid or onsite work in Troy or Toronto.
Velan Studios is expanding its design team for multiple forthcoming titles. This Level Designer will shape and implement compelling level and mission content with Game Directors and Lead Designers. Responsibilities span greybox layouts, gameplay prototypes, encounter design, and polished content.
Key Responsibilities: Develop varied game levels from initial concepts to release
Determine gameplay spaces, high-level pacing, and key moments
Design replayable levels and missions across environments
Define mechanics that fit different biomes
Work with artists and programmers on game spaces
Requirements: Three or more years designing game content
Shipped level design experience on at least one title
Understanding of level pacing and encounter design
Visual storytelling ability and solid design judgment
Basic scripting in a major game engine
Use mission design, encounter pacing, greyboxing, and mechanics development to create distinctive levels for Velan Studios.