Team Lead Level Designer Splinter Cell (Toronto)

Team Lead Level Designer Splinter Cell (Toronto)

01 Nov
|
Massive
|
Toronto

01 Nov

Massive

Toronto

Lead level design quality on Splinter Cell Remake at Ubisoft Toronto, using transparent direction and coaching to shape strong player experiences.

As Team Lead Level Designer, you will support the Project Lead and Production Manager. You will guide designers, reinforce standards, and balance creative vision with production planning. Your work will support clear communication, predictable delivery, and direct development contributions when needed.

Key Responsibilities:

- Define and uphold level design quality standards
- Coach designers through thoughtful, actionable feedback
- Plan, assign, and track level design tasks
- Partner with production to identify risks early
- Coordinate bug fixing and level design polish

Requirements:

- People leadership experience coaching varied designer experience levels
- Strong collaboration and cross-disciplinary communication skills
- Clear design judgment and structured decision-making
- Knowledge of 3D engines and level editing tools
- Experience with JIRA, Perforce, or similar tools

Bring level design leadership, production planning, and coaching skills to Splinter Cell Remake at Ubisoft Toronto.

📌 Team Lead Level Designer Splinter Cell (Toronto)
🏢 Massive
📍 Toronto

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