Build audio technology for EA SPORTS NHL in Vancouver using C++, real-time systems, and multiplatform optimization. Create interactive sports audio experiences.
As an Audio Software Engineer, you will develop core technology for sound effects, commentary, and crowd dynamics. You will collaborate with Audio Artists, Designers, and Software Engineers across feature development. Your work includes architecture, implementation, profiling, debugging, optimization, and release.
Key Responsibilities:
- Architect scalable runtime audio systems and authoring tools
- Implement content pipelines for interactive audio features
- Analyze requirements and design features with multidisciplinary teams
- Profile and optimize audio systems across multiple platforms
- Extend Frostbite tools for audio authoring workflows
Requirements:
- Three-plus years of qualified software or game development experience
- Strong C++ proficiency and object-oriented design foundation
- Experience debugging production software or game engine systems
- Background in audio technology or real-time audio systems
- Understanding of memory management, multithreading, and runtime optimization
Apply C++, debugging, and audio systems expertise to advance EA SPORTS NHL experiences in Vancouver, British Columbia.
📌 Audio Software Engineer C++ Vancouver (Victoria)
🏢 Electronic Arts
📍 Victoria
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