Affective computing and applied machine learning define this English-language Teaching Assistant assignment at the University of Ottawa's Main Campus. Assist serious-game design.
This CUPE Teaching Assistant supports Affective and Persuasive Computing, course DTI6402 A / GNG5300 H. The work requires research experience in affective computing, familiarity with applied machine learning, game development, and persuasive technology. You will assist students designing reliable games that exhibit persuasive strategies during the 2027 Winter Semester.
Key Responsibilities:
- Assist students designing serious games with persuasive strategies
- Provide contact with students for twelve hours
- Grade course work for thirteen hours
- Proctor course activities for five hours
- Complete two hours of other assigned work
Requirements:
- Researcher in affective computing
- Familiarity with applied machine learning
- Familiarity with game development
- Familiarity with persuasive technology
- Ability to support serious-game design
Apply your affective computing, machine learning, and persuasive technology knowledge supporting students at the University of Ottawa.
📌 Affective Computing Teaching Assistant (Ottawa)
🏢 University of Ottawa
📍 Ottawa
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