31 Oct
|
UBISOFT ENTERTAINMENT
|
Toronto
31 Oct
UBISOFT ENTERTAINMENT
Toronto
Lead level design quality for Splinter Cell Remake at Ubisoft Toronto, guiding designers while balancing creative vision and production delivery. This is an office-based position.As Team Lead Level Designer, you will support the Project Lead and Production Manager at Ubisoft Toronto. You will coach level designers, reinforce design standards, plan tasks, and contribute directly when needed. The work combines people leadership, design judgment, and production coordination across disciplines.Key Responsibilities: Define and uphold level design quality standardsCoach and mentor level designersPlan, assign, and track design tasksReview work and provide actionable feedbackCoordinate level design bug fixing and polishRequirements: Solid collaboration and communication skillsPeople leadership experience coaching varied designersClear, structured level design judgmentPlanning and estimation skillsKnowledge of 3 D engines and level editing toolsBring design leadership, coaching, and production planning skills to Splinter Cell Remake at Ubisoft Toronto.#J-18808-Ljbffr
📌 Team Lead Level Designer Splinter Cell (Toronto)
🏢 UBISOFT ENTERTAINMENT
📍 Toronto