Create detailed, realistic characters for EA SPORTS NHL, combining sculpting, modeling and materials with game production requirements.
Location: Vancouver, British Columbia, Canada. Work model: hybrid. Employment: temporary employee; duration not stated. Role ID: 216398.
What you will do
- Build heads, bodies, hair, clothing and accessories using scans, photographs and reference.
- Prepare game-resolution topology, UVs, baked detail and PBR materials; integrate and refine assets in-engine.
- Work with animation, rigging, technical art and production to balance visual quality and performance.
What the studio is looking for
- At least two years of skilled character-art experience in games or a related field.
- Strong anatomy, likeness, sculpting and texturing skills, using tools such as Maya,
ZBrush, Photoshop and Substance Painter.
- A portfolio showing realistic characters, high-resolution sculpts, final game assets and material breakdowns.
Source and dates
- Official source:
- Employer publication date: not displayed in the reviewed vacancy.
- Added to the source spreadsheet: October 26, 2026; this is not the employer publication date.
- Availability and details verified: October 27, 2026.
- No employer application deadline was stated in the reviewed source. Any AnimaWorker listing expiry is separate from an employer deadline.
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📌 EA SPORTS — Character Artist, NHL — Vancouver, Canada
🏢 EA SPORTS
📍 Vancouver
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