Senior Material Technical Artist (Vancouver)

Senior Material Technical Artist (Vancouver)

31 Oct
|
FOOH
|
Vancouver

31 Oct

FOOH

Vancouver

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to Play — it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‐edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. This is a 6 Month contract role. PlayStation Studios Visual Arts | Remot e This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts(PSSVA) provides world‐class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games. We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar.



This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project. Materials & Texturin Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels. Maintain visual consistency and quality standards across the project. Work directly within game levels, including: Asset placement that drives an immersive player experience. Create integrated environmental looks through: Material blending. Ground to asset transitions (skirting). Environmental storytelling (age, wear, erosion, and historical narrative) Handle traditional environment art tasks from: Custom asset creation. Final shippable quality art. Partner with Art Directors, Leads, Technical Artists. Help define and improve the game's visual direction with each deliverable. Technical & Production Requirements Balance visual quality with performance constraints. 6+ years' experience as a material / world building artist in the video game industry,



with 2 shipped AAA titles ~ Proficient with Autodesk Maya and traditional modeling pipelines ~ Portfolio that demonstrates materials created using both procedural and traditional techniques ~ Robust understanding of PBR material workflows, standards and surface/light Interactions ~ History shows a strong understanding of game development with a focus on materials usage within a world building pipeline ~ Proficient at applying surface details and controlling shader features that represent a wide variety of material types ~ Expert knowledge of Adobe Photoshop and traditional texture baking techniques ~ Experience optimizing games for performance and memory ~ An advanced understanding of game and cinematic art asset creation ~ Ability to learn new game engines and tools rapidly ~ Experience working with external outsource vendors ~2D graphics experience ~ As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. The estimated base pay range for this role is listed below, this is an hourly rate. $46.77—$70.14 CAD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

📌 Senior Material Technical Artist (Vancouver)
🏢 FOOH
📍 Vancouver

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: senior material technical artist (vancouver) / vancouver

Subscribe to this job alert:

Get the latest job offers by email for: senior material technical artist (vancouver) / vancouver