Lead level design quality for Splinter Cell Remake at Ubisoft Toronto, guiding designers while balancing creative vision and production delivery. This is an office-based position. As Team Lead Level Designer, you will support the Project Lead and Production Manager at Ubisoft Toronto. You will coach level designers, reinforce design standards, plan tasks, and contribute directly when needed. The work combines people leadership, design judgment, and production coordination across disciplines. Key Responsibilities:
Define and uphold level design quality standards Coach and mentor level designers Plan, assign, and track design tasks Review work and provide actionable feedback Coordinate level design bug fixing and polish Requirements:
Strong collaboration and communication skills People leadership experience coaching varied designers Explicit, structured level design judgment Planning and estimation skills Knowledge of 3D engines and level editing tools Bring design leadership, coaching, and production planning skills to Splinter Cell Remake at Ubisoft Toronto.
📌 Team Lead Level Designer Splinter Cell (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg
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