Lead Environment Artist BioShock (Quebec City)

Lead Environment Artist BioShock (Quebec City)

30 Oct
|
Cloud Chamber
|
Quebec City

30 Oct

Cloud Chamber

Quebec City

Lead environment art for the next BioShock experience from a remote-tagged role associated with Cloud Chamber’s Montréal studio. Shape worlds with Maya, ZBrush, and Unreal Engine experience.
As Lead Level Artist, you will lead environment artists and develop modular architecture and world-building workflows. You will coordinate asset lists, schedules, and artistic consistency with design and narrative teams. The role is associated with Montréal, Québec, Canada, and Quebec candidates require professional French and English.
Key Responsibilities: Lead setting artists across world-building production
Develop modular architecture and world-building workflows
Coordinate asset lists and production schedules




Maintain artistic consistency with design teams
Align environments with narrative teams
Requirements: Seven or more years in environment art or level architecture
Two shipped titles, including one leadership role
Current Maya and 3ds Max skills
Current ZBrush, Substance, and Photoshop skills
Unreal Engine experience preferred; Quebec candidates need French and English
Bring environment art leadership, modular architecture, and world-building expertise to Cloud Chamber’s next BioShock experience.

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📌 Lead Environment Artist BioShock (Quebec City)
🏢 Cloud Chamber
📍 Quebec City

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