directeur.trice de la conception de l’engagement des joueurs (Montreal)

directeur.trice de la conception de l’engagement des joueurs (Montreal)

30 Oct
|
Electronic Arts
|
Montreal

30 Oct

Electronic Arts

Montreal

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC .

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

We are looking for an Engagement Design Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.

You will lead the vision and creation of meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.

This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players.

What You’ll Do





Drive long-term Direction for Progression, Economy and Social related features in line with overall game vision

Communication of vision, design, constraints and concerns for your area

Enhance the collaborative process and structure within and outside the team

Coach and develop the team members

What We’re Looking For

3+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.

Experience and passion for meta design systems. Ways to keep players entertained across progression, social, and live services.

Deep empathy and understanding of player needs and motivations.

Demonstrated success in the gaming industry

Strong understanding of mass-market player appeal , with the ability to innovate within established genres and expectations

A player-first mindset balanced with strong product and business awareness

At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America





COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a current child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings

📌 directeur.trice de la conception de l’engagement des joueurs (Montreal)
🏢 Electronic Arts
📍 Montreal

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