Lead Environment Artist BioShock (Montreal)

Lead Environment Artist BioShock (Montreal)

30 Oct
|
Cloud Chamber
|
Montreal

30 Oct

Cloud Chamber

Montreal

Lead environment art for the next BioShock experience from a remote-tagged role associated with Cloud Chamber’s Montréal studio. Shape worlds with Maya, ZBrush, and Unreal Engine experience.

As Lead Level Artist, you will lead environment artists and develop modular architecture and world-building workflows. You will coordinate asset lists, schedules, and artistic consistency with design and narrative teams. The role is associated with Montréal, Québec, Canada, and Quebec candidates require qualified French and English.

Key Responsibilities:

- Lead environment artists across world-building production
- Develop modular architecture and world-building workflows
- Coordinate asset lists and production schedules
- Maintain artistic consistency with design teams
- Align environments with narrative teams

Requirements:

- Seven or more years in environment art or level architecture
- Two shipped titles, including one leadership role
- Current Maya and 3ds Max skills
- Current ZBrush, Substance, and Photoshop skills
- Unreal Engine experience preferred; Quebec candidates need French and English

Bring environment art leadership, modular architecture, and world-building expertise to Cloud Chamber’s next BioShock experience.

📌 Lead Environment Artist BioShock (Montreal)
🏢 Cloud Chamber
📍 Montreal

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