29 Oct
|
DEMONWARE (CANADA
|
Winnipeg
29 Oct
DEMONWARE (CANADA
Winnipeg
Design interactive and linear dialogue in Toronto with Sledgehammer Games, using dialogue processing, implementation, and proprietary audio tools.This hybrid Dialogue Designer role supports a fresh AAA aural experience for Sledgehammer Games’ next project. Reporting to the Dialogue Director, you will edit, design, and process dialogue assets across game content. The work requires dialogue workflow knowledge, interdepartmental communication, and experience with game audio development.Key Responsibilities:
Edit, design, and process dialogue assetsImplement dialogue assets using proprietary toolsDesign interactive and linear dialogue systemsCollaborate with Dialogue and Narrative TeamsApply standard dialogue workflows and systemsRequirements:
Minimum three years of game audio development experienceKnowledge of game dialogue and dialogue systemsExperience with a major digital audio workstationExperience with Wwise or Fmod middlewareShipped one major titleBring dialogue editing, processing, implementation, and communication skills to Sledgehammer Games’ Toronto-based hybrid development team.
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📌 Dialogue Designer Aaa Game Audio (Winnipeg)
🏢 DEMONWARE (CANADA
📍 Winnipeg