28 Oct
|
Ubisoft Montréal
|
Montreal
28 Oct
Ubisoft Montréal
Montreal
Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job DescriptionAs an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows. You will help remove technical bottlenecks,
support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.What You’ll DoGuide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solvingPartner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic directionCollaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedbackTranslate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint toolsEquip Level Designers with reliable and documented tools, systems, and Blueprints that support productive iteration and level creationDefine and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studioPrototype gameplay systems in Blueprint before their potential
📌 Associate Tech Director - Design (Montreal)
🏢 Ubisoft Montréal
📍 Montreal