Character Surfacing Artist — Textures & Shading for Animation (Quebec City)

Character Surfacing Artist — Textures & Shading for Animation (Quebec City)

28 Oct
|
Mikros Animation
|
Quebec City

28 Oct

Mikros Animation

Quebec City

Mikros Animation is seeking a Surfacing Artist to help finalize character and prop appearances across film and TV projects. You will texture, shade, and light assets in Maya, Katana, Substance Painter or Mari, ensuring consistency with the film’s visual style.
The role involves working with Paris, Montreal and Bengaluru studios in a bilingual setting. You should have solid problem-solving skills, an eye for color and light, and a passion for high-quality images.

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📌 Character Surfacing Artist — Textures & Shading for Animation (Quebec City)
🏢 Mikros Animation
📍 Quebec City

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